Johnathon Read the First 114 Pages of a Novel, Which Was 3 Pages Less Than 1/3 of the Novel

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Accessible, cute, engaging — graphic novels take so many qualities that make them utterly captivating. The tales they tell aren't just interesting; their artwork adds another dimension altogether, making them a feast for your brain and your optics. If you're new to the graphic novel scene and are looking to dip a toe into its deep waters, and then you lot've come to the right place. While it can be easy to get overwhelmed by the huge number of choices you have, certain graphic novels have established themselves as landmarks of the genre — or are definitely on their fashion in that location — which makes them nifty starters to selection upward and peruse.

In commemoration of Free Comic Book Day on May 1, take a look at some of the most iconic, celebrated and pop graphic novels in impress. Whether you're into memoirs or fantasy, and whether you adore colorful digital artwork or the homespun charm of pen-and-ink drawings, you're certain to discover something you love looking at just equally much equally y'all dearest reading information technology.

"Award Girl," past Maggie Thrash (2017)

In Laurels Girl, Maggie Thrash recounts her teenage summers spent traversing the pressures of adolescence at the all-girls Camp Bellflower in the Appalachians. Equally the story unfolds, 15-year-one-time Maggie is surprised to find herself crushing on an older girl named Erin, who works as a counselor. Amidst the contest to become "Award Girl," the camper who best represents the qualities the military camp tries to instill in those who spend their summers reenacting Ceremonious War battles and shooting rifles, Maggie navigates heartache and the gripping fright of what other campers volition do if they detect out she'south gay.

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The artwork in this graphic novel is simple, near resembling something a teenager would've drawn during art class at camp, and that just adds to its charm — it's immersive and folksy enough to brand it feel equally though you've fully been invited into Maggie's mind. And the struggles and trials Maggie endures while figuring out her ain identity during a transformative summer — along with period details that'll ship you correct back to the late 1990s — will resonate with anyone who's encountered that uniquely teenage brand of hope and longing.

Named one of Forbes' Best Graphic Novels of 2019, writer Mariko Tamaki and illustrator Rosemary Valero-O'Connell's Laura Dean Keeps Breaking Upward With Me takes an honest expect at toxic relationships. The manga-style story follows Frederica Riley, or "Freddie," a cocky-witting teenage girl who finds herself in a relationship with the popular Laura Dean — who, as the championship reveals, continually breaks up with Freddie at random whims, only to restart their human relationship over and over.

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As the on-again, off-once more relationship continues to play out, however, Freddie is forced to take a look at whether riding this emotional roller coaster with Laura Dean is really worth the consequences. Juggling relatively developed themes — particularly because the characters are at the precipice of adulthood themselves — confronting a properties of bright colors and a familiar art manner, Laura Dean Keeps Breaking Upward With Me is platonic if you're looking for deep characters and a story that champions variety and queer themes.

"Persepolis," by Marjane Satrapi (2000)

A veritable titan in the world of graphic novels, Persepolis is a highly acclaimed autobiographical tale that recounts the writer's babyhood during the 1979 revolution in Tehran, Iran, and charts her adolescent years in Vienna, Austria. Aiming to show the realities of living in Iran during a fourth dimension of major social and political upheaval — not the biased, agenda-driven media version of the Iranian Revolution that, according to the author "didn't represent my existence at all" — Satrapi provides visual context for global readers using weighty black-and-white artwork and a beautifully woven story.

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As one of the American Library Clan's "Top 10 Most Challenged Books" due to its depictions of politics, religion, race and other important topics, y'all shouldn't await Persepolis to be a walk-in-the-park read. Simply y'all should expect this award-winner to be illuminating and unforgettable. It's a piece of literature in its own right, one that demands disquisitional thinking and forces us to contemplate the realities of war and the way the media shapes our perception.

"Saga," by Brian K. Vaughan (2012–Present)

Saga is a multi-event (right now at that place are 54, and production has been on hiatus since 2018) science fantasy-slash-space romance created by Brian Yard. Vaughan and illustrated by Fiona Staples. Named one of Time'due south pinnacle ten graphic novels of 2013, Saga follows two star-crossed extraterrestrials, Alana and Marko, who fall in love despite the fact that their races take long been at war. The married duo at the eye of this space-historic period Romeo and Juliet epic struggle to care for their daughter Hazel and discover safety every bit they combat a Star Wars-esque evil empire.

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If you're looking for something to really sink your teeth into, a new galaxy to go lost in while you shelter in place, this critically acclaimed series should do the trick — and not just because it's won over 2-dozen Harvey and Eisner awards. "Saga is 1 of those comics that proves the value of the medium," notes Luke Frostick of Bosphorus Review. "If you're an developed…and you desire to get into comics…and then option upward Saga."

"Blankets," by Craig Thompson (2003)

Blankets recounts the story of a young Craig Thompson, who was raised in an Evangelical Christian family unit from the Midwest. In a tale told through flashbacks, the graphic novel follows Craig as he falls in love with a girl named Raina during a winter church camp and the two explore the struggles of faith, adolescence and relationships. This coming-of-age story also looks into the subtleties of family dynamics — in particular at how religion influences those relationships — and how we re-process and reframe our formative years when looking back on them every bit adults.

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The winner of ii Eisner and 3 Harvey Awards, Blankets is full of lush, flowing ink drawings that volition drop y'all right back into the joys and angst of early boyhood. It's a "superb instance of the art of cartooning: the blending of word and picture to achieve an result that neither is capable of without the other," and it demonstrates precisely why and how graphic novels can be so engrossing.

"The Sandman," by Neil Gaiman (1989–1996)

Desire to spring directly to the top and read one of the most acclaimed graphic novels — peradventure of all time? Check out Neil Gaiman's The Sandman, which was 1 of the starting time graphic novels to brand information technology onto The New York Times' All-time Seller List. Between 1989 and 1996, Gaiman produced an incredible 75 total problems, along with one special and multiple spinoffs, which are now available in several volumes. How perfect is that if you're looking for something binge-worthy and all-consuming?

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Each tome is packed with gorgeous, colorful artwork from some of the virtually talented artists in the medium. Only, woven with mythology from a multifariousness of different ages, the storyline itself tin exist a bit catchy to summarize. When Neil Gaiman was asked to effort to explain the plot in a single sentence, he replied, "The Lord of Dreams learns that one must change or die, and makes his determination." Cryptic? Absolutely. But suffice information technology to say that if you lot like unique domains, all-powerful beings and dark fantasy, The Sandman has your proper noun all over it.

"Fun Home: A Family Tragicomic," past Alison Bechdel (2007)

Fun Dwelling house: A Family Tragicomic is a bestselling graphic memoir that primarily tells the story of the author's human relationship with her father, the director of a funeral home that his family nicknames the "Fun Home." Information technology's not until Alison comes out as a lesbian in college that she learns her father is too gay — right before he passes abroad just weeks later, leaving Alison to untangle the many questions she'southward struggling to answer regarding her begetter's subconscious life.

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Full of chilly, blue-toned artwork meant to highlight the bleakness of the subject thing and the "arctic climate" of the author's family, Fun Home is an intimate, mesmerizing example of a graphic memoir — and a graphic novel — at its finest. Information technology's a story of unearthing the cocky and trudging through the grief that bubbles up when we think back on people nosotros've lost, choices we've made and past selves we've abased, and the catharsis Fun Home provides is a advantage all on its ain.

"We3," by Grant Morrison (2005)

For a story centered around animals, We3 hits on a myriad of securely man themes. Loss, abandonment, and identity are just some of the motifs constitute throughout this harrowing tale. Bandit the dog, Tinker the cat, and Pirate the bunny are iii cybernetically enhanced "fauna weapons" created past the American authorities to serve as the ultimate soldiers – until they're deemed expendable. The 3 are rescued from the military by their creators and prepare immediately out on a journey to find "HOME".

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Grant Morrison originally penned this three-issue series back in 2005 while Frank Quitely provided this story's now-iconic artwork. We3 will be a hard read for pet parents and animal lovers, equally animal cruelty is ane of this project's nearly intrinsic themes. But the cruelty, violence, and tragedy presented in this narrative aren't without merit. Morrison juxtaposes death and callousness with dear and pity, then asks readers to decide how much a life is worth – be it a person's life or an brute'southward.

"Fables: Legends in Exile," by Bill Willingham (2012)

At its core, Fables is a story nigh stories. This series examines how we shape stories, and how we're also shaped by them in plough. Characters from fairy tales, nursery rhymes, and old wives' tales serve as the primary protagonists, and antagonists, of Pecker Willingham's legendary series. The likes of Snowfall White, Pinnochio, Prince Mannerly, Beauty and the Animate being, and the Big Bad Wolf dwell in the fictional New York community of Fabletown. There, they attempt to eke out normal lives for themselves – or as "normal" equally these larger-than-life figures can manage.

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There are over 150 Fables comic books as of this writing, near of which are available as multi-issue graphic novels. Fables: Legends in Exile is the starting point for newcomers; information technology offers the showtime v bug of the original comic plus an additional chosen 'A Wolf in the Fold'. Fables' litany of nuanced characters elevated the series above many of its contemporaries, aslope Willingham's ability to tackle intricate themes – sometimes with grace and tact, and other times with harsh efficiency, but e'er with actuality.

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